A generation in which you draw complex meshes of connected vertices
A simulation based on the concept of cellular automata
a random growth simulation.
30 Generatons programmed one per day, for a month. April/May 2015.
Visualising live audio streams.
Generation loosely based on identity.
Software for automatic identification of Bittern calls.
Ongoing series of renders and objects made in Blender3d since 2011.
Visualisation using numbers from the Collatz Conjecture.
Other sites which I have created.